Developers diary + screenshot of new HUD

screen4I spent last few days working on some details but mostly on new HUD. Big thanks to Mizzin for the graphics. The HUD has 3 modes, which can be toggled. One is the standard full HUD, but there is also one without any interface at all and one with only targeting and shields. Target information is also adjustable.
I also finally changed the shield indicators to some nicer textures. And I am currently experimenting with color schemes for the indicators (shields, hull etc.). Let me know, if you have some ideas about that. At the moment I have two favorites : the basic green-yellow-red and the blue-violet-red. The second fits better to the current HUD, but in my opinion is not so clearly readable. One may be confused if blue is better than violet.
But the HUD definition and skin is configurable per ship so the player can change it for himself.
Selecting the font for HUD was also quite difficult. After few hours of trying the best I could found is the one you can see on the screenshot.

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First few screenshots

Because the graphics is currently in development I can’t show you everything I would like to. But I want to show at least something, so I prepared some long range sensor images of Earth Defensive Force in military exercises. Ignore the gray color of the ships. It’s for protection against espionage :)

screen1

screen2

screen3

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Introduction

Final war 3 is a sequel in a row of topdown starship combat games (see Evolution).

fw2sacrify4(final war 2 screenshot !)

Final war 2 was quite popular worldwide and one day I decided that I would like to remake it so it is even better and runnable on modern day computers. Also I wanted to add plenty of cool features I had in mind. So I started working on FW3.

My goal was to reuse all what was working in FW2 and build on top of it. I’d like FW3 to be to FW2 what Starcraft 2 is to Starcraft 1. This time the major point was multiplayer. The option to play against friends was something everyone wanted in FW2.

Although the previous games were free, I would like to put some reasonable price on this one. I would like to see, if I am able to design and implement a game, that can earn some money. So maybe I could make games for living. It was always kind of my dream, which I don’t want to let go easily.
But of course I can’t sell game of Star Trek franchise. Because I don’t have a license. Therefor FW3 in it’s basic form will be game with it’s own universe, custom ships and other stuff. But it will be highly modable.

I’ve been working on this for a few years now. Alone. I have already great portion of the game done. I hope I can show you some stuff very soon. But as the time goes by, I have to admit, that together with my everyday work, I was aiming to high. And now I see I will have to cut a lot of features. Otherwise I will never be able to finish this. I want to start some alpha phase and pre-sales as soon as possible. I can always add more things in beta phase and later (Minecraft style).

Unimatrix325

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