Final War 3 – Star Trek mod update 0.76

Patch with several big changes – Lukas, who is helping me with the game for a long time, prepared tutorial scenario, which will help new players to learn the game :-).

2018-08-10

Secondly I prepared a “fleet control panel” accessible via F5, where you can have limited control over allied ships. But first you need to take command of the fleet by pressing the “flagship” button. Then you can give orders to hold, engage, follow, guard or retreat. More orders will follow later.

Lastly – it is now possible to modify subsystems for ships in scenario.

I also prepared new link for download, so that new players do not have to download version 0.64 and then a lot of patches.

v0.76

  • Tutorial scenario :)
  • FLEET CONTROL PANEL – F5
  • possibility to take control of allied ship and give them orders – FOLLOW, GUARD, HOLD, ENGAGE, RETREAT
  • SCENARIO – possibility to modifyObjectSystem by <modifyObjectSystem name=”inactive Borg sphere” type=”weapons” group=”1″ id=”3″ state=”30″ disableRepairs=”true”/>
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Final War 3 – Star Trek mod update 0.75

Today just a data patch (so no changes in code). I added some ships, some variants of ships, some new textures – see patchnotes.
BTW As a lot of players might not be aware – some ships have variants. If you hold CTRL when clicking on a ship in lobby, you will enter a submenu and you can choose among variants of the ship class.
But most importantly new scenario – one of the most hectic battles in Federation history, which was never shown on screen :)

ScreenShot-15-07-2018-12-03-13

 

v0.75

  • Data changes only
  • new San Francisco scenario
  • COST rebalancing – Defiant, Miranda, JH fighter increased by 10%; B’Rel, Hideki decreased by 10%
  • TEXTURE changes – B’Rel, Warbird (+ enlarged), Galaxy, Vor’Cha
  • NEW SHIPS – Keldon variants, Centaur
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Final War 3 – Star Trek mod update 0.74

ScreenShot-08-04-2018-13-18-05

v0.74
I realized on of previous AI adjustments made Nemesis scenario unplayable, because allied ships did not react properly when Scimitar is briefly visible. And thus spent most of the time spread thin across large area and not fighting.

I am now also experimenting with different beam visual effects, so I replaced some of the textures and made some beams wider. Particulary polaron beam looks better I think.

ScreenShot-04-04-2018-23-37-00

In scenario it is now possible to destroy a ship (hull=0) and give orders to ships.

v0.73

  • Better repair rates for smaller ships.
  • Percentage values on HUD.
  • IRC chat reachable from lobby.
  • Message in a bottle scenario :)

 

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Final War 3 – Star Trek mod update 0.72

ScreenShot-15-03-2018-19-49-02

v0.72
This time I added some new ships – Borg sphere, Prometheus, New Orleans. Nebula variant with sensor pod, Ferengi marauder. I also increased the size of Borg cube to be more realistic and added some more effect on the cube destruction :)

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Final War 3 – Star Trek mod update 0.71

Před nedávnem vyšla další aktualizace hry na 0.71. Tady je soupis novinek. Stahovat můžete už přímo zde :
Link na stažení
Pouštějte hru přes launcher – stahnou se updaty
Dejte vědět, jak se vám změny líbí :)

v0.71
Some balancing related to retreating ships. Ships, which deplete primary ammunition (e.g. quantum torpedoes) switch to secondary (e.g. photon). New asteroid map :) And some new scenarios.

v0.70
This time I added a feature which I considered for a long time – manual targeting by mouse. You can fire by left and right buttons. But most importantly this helps when firing tricobalt torpedoes (currently only on Akira – switch by pressing E) Because you can then fire on precise location, where you want the torpedo to detonate. In addition to that, you can also activate mouse steering by F4.
There is also some improvement on AI – it should evade dangerous nebulae and in some situation retreat.

v0.69
I added a “screenshots of the day” feature :) Addes few ships. Some changes for scenarios – targets of goals are now defined by ship names and not numbers.
I also updated the launcher, but the changes are irrelevant for common player.

v0.68
New functionality for scenarios : modifying objects. Referencing by name you can modify ships coordinates, status, target, disable AI etc. I also added two effect for adding ships : decloak and warp. So added ships do not appear “in thin air”. You can check the decloak effect in the scenario “The defector” (based on the TNG episode). I added also a betaversion of “Way of the warrior” DS9 scenario, so you might check that out.
There is another important change – ships now start with primary weapons fully charged and secondary weapons half charged. It looks more realistic in many situations (the Defector scenario being one of them). It also shifts the balance a bit towards ships with more powerful torpedoes (because now they get them half charged on the beginning – saving some 20 seconds). If you remember – in FW2 all ships started with all weapons fully charged.
Another new feature is kamikaze – based on faction settings (status of team, status of ship and overall probability) ships can decide to go on collision course and ram the target, doing considerable damage. As seen in many situations – especially by Jem’Hadar.
And one more thing – I created separate user config file, so from this version forward, your saved config (resolution etc.) should not be overwritten when new patch arrives.
Check patchnotes for the rest and more details.

A zde je ukázka z bitvy o Cardassia Prime :)

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Oznámení veřejné bety pro Final War 3 – Star Trek mod

Tak, po několika letech jsem si uvědomil, že nedokážu říct, kdy budu schopen dokončit FW3 s Mode Zero v takovém rozsahu, jako jsem chtěl. A myslím, že už je na čase zpřístupnit hru aspoň ve stavu, v jakém momentálně je. Takže jsem se rozhodl dát aktuální verzi volně ke stažení jako “open beta” se Star Trek modem.
Dále budu pokračovat ve vývoji jak bude v mých silách. Možná dle nápadů a žádostí od hráčů.
Doufám, že ti hráči, kteří trpělivě roky čekají si užijí to, co hra nabízí :)

Link pro stažení je k dispozici na fóru, kde je nutná registrace.

Zde je ochutnávka :
Ten, kdo zvládne první pojmenovat všechny scény z traileru si získá čestné uznání :-D

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Nový screenshot

screen6

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Práce probíhají :)

Vida, teď jsem si uvědomil, že poslední príspevek jsem napsal zhruba pred dvema měsíci. Ale chci vás ujistit, že na hře pracuju :) Docela intenzivně.
Jen pro představu pár témat : efekty žáru motoru, lepší exploze, point defense systémy, zameřování a poškozování subsystému, textury poškození, nejaké vylepšení a optimalizace síťového kódu. Práce na grafice také stále probíhají.
Hodím sem nějaké screenshoty co nejdříve. Ale nic z výše uvedeného vlastně na statickém obrázku nevynikne :)

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Launcher/Updater

Jaké funkce byste očekávali od launcheru/updateru hry ?
Momentálně mám launcher, který kontroluje verzi, která je nainstalována a nejnovejší dostupnou verzi. Stahne všechny nové patche a nainstaluje je. Pak je obrazovka s novinkami. Hráč může zobrazit patch notes, navštívit homepage, fórum a chat. A samozřejmě pustit hru.
Hlavní důvod pro to mít launcher je funkce autoupdatu, takže hráč se nemusí starat o patche a ručně je stahovat.

launcher01

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Úvaha o optimizacích

Nedostupné

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